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Game Development Logs

This is it. This is where I slowly lose my mind over the obscenities of translating game concepts into code. Explore the depths of madness with me.



Valkyrie Devlog #2


So, to be more specific about the state of development. This is not the first version (or iteration) of this game. I've been developing this game on-and-off for about 5 years now.

There's not much to show for it, because I keep changing my mind about how certain game mechanics ought to work. This mentality was reinforced when I attempted a horror Game Jam last year.
We had a month to put out a game, and I wanted to put myself to the test to see what it was like to make a game from start to finish. Technically, I accomplished that. The game was completable if you knew exactly what to do.
But it wasn't a 'fun' game. There are two lets-plays of it on YouTube where the players essentially rage-quit. So yeah, I could make a game, but I want to make fun games.
This game should be fun, so I'll keep hammering away at it until I get it right.

So, this isn't the first iteration of the character, or code, but I plan on breaking new grounds this time around. Currently, I have a working player again who can platform modestly, and so I've been working on rebuilding the first game level.



The first level is going to be fairly dark compared to the rest of the game, and I definitely will need to redo the visuals at some point down the line.
But right now progress is being made, which is better than no progress.

The current roadmap is:
- Action System
- Cutscene System
- Enemy AI
- Dialogue System

Out of all of these, I anticipate enemy AI will give me some real challenges.

Entry Written: Unknown


Valkyrie Devlog #1


This will be the beginning of my devlog for my game, Valkyrie, an action platformer. So far the base developments have just been putting in standing, running, and jumping. Here are a couple videos showing the various stages of development since then. I'll spill some more details as development progresses.



Entry Written: Unknown